Chuck Close Pop Up Exhibition Design
Building Environments : E Mini Project 1
(Adobe Illustrator+CAD, Photoshop, SketchUp)
We were tasked with creating a temporary exhibition at the Miller ICA, a museum space on campus, featuring an artist currently on exhibit at the CMOA. I chose Chuck Close, a massive-scale photorealistic painter who became paralyzed and had to adapt his painting style in order to create again. This exhibition showcases his work but also provides three interactive activities, related to Close, for participants to understand the personal nature of portraiture.
Throughout the process, we had to update a physical to-scale model of the Miller ICA made out of foam core. As each elevation (wallpaper) was created and updated, we were assigned to replace and revamp the walls and overall space our museum participants would navigate.
Throughout the process, we had to update a physical to-scale model of the Miller ICA made out of foam core. As each elevation (wallpaper) was created and updated, we were assigned to replace and revamp the walls and overall space our museum participants would navigate.
My medium post, linked above, details my entire process, the changes and updates made through consistent critique and feedback, the prototype of Interaction 1 I created through electronic building blocks, the presentation slide deck I gave to pitch this pop-up to my constituents, and more.
click here to view it! ︎
Parti Diagram
When creating our exhibition we had to composite a to-scale floor plan of the Miller ICA using Illustrator CAD modeling and map out where information and interactions would go as well as the navigable path a participant would take. This floor plan changed over time but this is how my final Parti diagram turned out. This was my four-toned color scheme that is reflected in my wallpaper throughout the museum providing sectioning for the overall space.
Interactions
We had to create and exemplify types of interactions our participants would be able to gain from the museum experience catered to theme and feasibility. I chose to create a concentric circle lighting interaction, a personal concentric circle drawing activity, and a Chuck Close Filter photobooth.
Interaction 1 involved the use of Little Bits prototyping to exemplify the intended effect with subsequent storyboarding, using silouette renderings.
Interaction 2 involved prototyping sample UI that would function in the space for the personalized concentric circle drawing digital activity.
Interaction 3 involved storyboarding the idea for the photobooth considering what the wall could hold and what would be the easiest set of prompts and subsequent filter placement and printed portrait.
Renderings
We learned how to make Photoshop renderings using SketchUp models of our exhibit to showcase a walkthrough of the space and how participants would navigate it, represented by silhouettes. These would be the general path of navigation visualized with renders and the mini parti diagram.